| Krezip Mountain (Together
with EmceeMart) |
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This is kind of the first 4x4evo track I
ever made. When i was able to obtain an early alpha
version of the game (one that was accidently put on a CD with the french
magazine "joystick",
merci beaucoup) I emediatly started to work on a new track that Emceemart
refered to as "Snot Mountain". Only later I added an ofcourse that is
now known as "Gromit's Day Off".
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| Somehow however I never got around
finnishing the center course that was hidden inside, that was until EmceeMart
showed some interest in working on it. |
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| He will tell you I give him too much
credit for just adding some models, I say now that he is sometimes just "acting
silly", without these models it's just textures........ |
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| This is description of the track Emceemart
send me: |
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It is the inner track to be found in Gromit's Day Off that OOPS! graciously let me (EmceeMart) finish for
him.
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The track was already laid out so I have changed none of the terrain. I have just added models (more like
re-positioned), checkpoints and NKA_street's AI to make it a working track.
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Notes to drivers:
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Beware the first jump on the climb after the start, gas off about 3/4 the way up the hill or you will overshoot and
get stuck at the first right-hand bend.
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CP1 is fairly easy to negotiate then you have a nice straight with a jump
and uphill climb towards CP2. Slow down a little nearing the top of the climb. After going through CP2 you have a
tight turn towards CP3... a nice tempting straight .... but there is a wicked little bump which will throw you right
off course without braking.
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Going through the CP3 right-hander can be tricky at the wrong speed. Then there's a nice
straight before the next left-hander which takes you under the bridge to another left-hander towards CP4. Mind your
speed/accelleration here. Once through CP4 there is a straight/windy decent and a straight but bumpy ride to the
gear-punishing ascent to CP5.
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| Before hitting CP5 you have to negociate a sharp inclined 180 degree
right-hander. Be aware... at this point (CP5) you think you are gaining an advantage by gathering speed but... this is a very nasty
laft-hand turn downhill that takes you back to the start/finish line. Get it wrong and you will lose the race!
Basically CP's 3 & 5 are the tough ones to negotiate. |
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This is a good simulation of a "real" 4x4 track. You have to use gears, accellerator and brakes at the right times.
It's a narrow and challenging road and the bots will give you a tough time. A challenge to racers and 4x4 purists alike. |
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Now what is Krezip exactly, well just a
local band that does very well overhere, goto www.krezip.com
to find out more about this band, I'm sure you'll love it as much as I do.
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Here's a list of who did what on this
track :
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EmceeMart : Repainted helicopters and
model placement throughout the track. Halfdone : Modeling assistance on bridge and grandstand.
NKA_Street : Billboard Model and AI lines.
TRI : Hangglider, boats and baloon.
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All other models and textures by OOPS;-) except for the ground vegetation texture,
this is based on a texture by Sir James. |
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The ZIP version of this track is
availlable at KC's,
ENJOY!
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| Please leave your
comments here |
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